If you have decided to level with a felguard then I think it's only fair you buy him a glyph, it's a nice damage boost, it will help with threat and it'll stop him giving you dirty looks quite so often. You will also have these major glyphs to choose from: MajorĬonflagrate is a lovely destruction glyph and Unstable Affliction might be worth taking but it's not overly powerful. Could be time for a talent respec so you can reach down to these very cool talents. Don't let that stop you being excited though, level 50 opens up Unstable Affliction, Felguard and (if you are all about destruction) Shadowfury. At level 50 you get another minor glyph slot but since all our minor glyphs are pretty dull this is nothing to get excited about. If you find yourself scouting ahead with Eye of Kilrogg more than swimming around, then the extra 50% speed (and therefore range) is nice, though you will have to wait for Outlands (or Cataclysm) before it will fly for you. The minor glyphs can be handy, though situational. It becomes available to you at 28 because it used to be the Glyph of Banish. Don't get excited by the Glyph of Incinerate, you still can't learn the actual spell until level 64. If you are pushing deep into affliction then Siphon Life can further reduce any down-time you may have. If you're planning on using your Succubus a lot then that could be worth a shot. If I'm honest there's nothing there I would swap anything out for unless the way you are playing particularly calls for it. You will also now have the following glyphs at your disposal: Major Level 30 brings your Fellhunter buddy and an extra major glyph slot. I would suggest the Unending Breath minor glyph as it's probably the single most useful minor glyph we have (not saying much) and you're not going to need to carry around a big bag full of soul shards for some time yet. The Patch 3.3 PTR changes are looking to increase mana regeneration rates for low level characters but this boost doesn't last beyond level 15. Another one that stands out is Shadow Bolt. Immolate and Life Tap will both boost your damage and are actually popular raiding glyphs. ![]() Many locks like to level with their Voidwalker and if you find he's taking a pounding then you could think about beefing him up a bit. What you decide to use is obviously going to depend on your play style at the time. You can choose from any of the following: Major At this point you can only add one major and one minor glyph to the tab on your talents frame. Glyphs through the levels You should first start shopping for glyphs at level 15. I hope this doesn't spoil this week's warlock moment too much for you. I must warn you that there is no mention of a glyph to make our fire green and I have refrained from any defamatory remarks concerning a certain Mr Belt. In this article I'm going to take a journey through the glyphs available to us as we level up to 80 and then have a look at those we want to use while raiding. ![]() This is something we locks have been thinking about recently what with the Soul Shard changes expected in Cataclysm - boosting our spells and driving even more power out of them is going to be our thing. Glyphs are much the same but instead of boosting the stats of your gear they modify your actual spells. Gems for example - you look about for the best one for your class and add them to your gear in the most beneficial way. We're no strangers to bolting things onto other things to make them better. The place were warlocks can, in quiet contemplation, realise just how truely awesome they are. The place where warlocks get to relax and reflect, to inspect their inner beings, meditate on their true self. ![]() Each week Dominic Hobbs brings you Blood Pact.
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